Guides

Guides

Day-by-day SQUIRT GAME walkthroughs and beginner guides: how the season is structured, how points carry across days, how hints work and how to plan a run that still clears the achievements.

5
Show Days
4 + final
Ranked Challenges
15,000
Point Target

Introduction

SQUIRT GAME is built as one season rather than an open world, so a guide has to follow the calendar: Day 1 through Day 4 and then the Final Day. Each day gives you free time in the mansion plus one official challenge, and each day closes on a scene with a specific contestant. The structure is only ever described at this level in official material. Lewd Star's Steam announcements and the achievement descriptions tell you what happens on which day and which achievement each action unlocks, but not how a given challenge is played. This guide set therefore does three things: it maps the day-to-day route, it shows which habits protect the achievements tied to each day, and it flags clearly where the official record stops so you know a step is unconfirmed rather than copied from another game.

Season Route at a Glance

DayContestant sceneAchievement unlockedWhat to protect
Day 1Cassie closes the dayRead the Fine PrintDecide your contract answer before the day ends, because refusing is the only documented trigger.
Day 2Ronnie closes the dayMargin CallSpend the end-of-day block with Ronnie instead of banking it for later.
Day 3Alicia closes the dayA Beautiful MindKeep the evening free; the scene with Alicia is what the achievement checks.
Day 4Donna and Cassie share the sceneImagine Me and YouOne day, two contestants, so both need attention before the scene resolves.
Final DayJane opens the dayIncognitoThe scene sits at the start of the day, so a slow opening loses it.

Day-by-Day Route

Day 1: Sign or Refuse

new

Contract day, closes with Cassie

SceneCassie closes the day, and spending it with her is what the schedule expects.
AchievementRead the Fine Print, unlocked by refusing to sign the contract.
RiskSigning immediately feels correct but removes the only documented trigger for that achievement.
PlanExplore early, decide the contract answer deliberately, then give the closing block to Cassie.

Day 2: Ronnie's Evening

active

The realtor takes the close

SceneRonnie closes Day 2, and the achievement is tied to spending that time with her.
AchievementMargin Call, which the official description links to the Day 2 evening.
ContextRonnie is written as a successful realtor rebuilding after bankruptcy and divorce.
PlanFinish the day's challenge before the evening block so nothing competes for that window.

Day 3: Alicia's Experiment

active

Psychology student, notebook in hand

SceneAlicia closes Day 3; the evening with her is the achievement condition.
AchievementA Beautiful Mind, tied to that Day 3 evening.
ContextAlicia is a psychology graduate student who documents everyone in the house.
PlanKeep collectible hunting for the middle of the day, and leave the close free for her scene.

Day 4: The Shared Scene

rare

Donna and Cassie together

SceneDay 4 closes with Donna and Cassie in the same scene rather than one contestant alone.
AchievementImagine Me and You, which the official description attaches to that shared close.
ContextDonna is a former rescue worker, the most disciplined contestant in the house.
PlanBudget attention for two people on one day, and do not treat Day 4 as a spare exploration block.

Final Day: Jane Opens

legendary

The last day starts, not ends, with a scene

SceneJane's scene sits at the beginning of the Final Day, the one scene that does not close a day.
AchievementIncognito, linked to spending time with Jane at the start of the Final Day.
RiskBecause it is early, a slow opening or a detour costs the scene before you notice it existed.
PlanStart the Final Day with Jane, then move to the closing challenge and the ending branch.

Core Mechanics

Every day follows the same skeleton: an official challenge you have to clear, free time in the mansion, and a contestant scene that closes the day. Challenges run in order, four numbered ones and then the final challenge, and each win is tied to a named achievement, which is the cleanest progress marker the game offers. Points are the second thread. They accumulate across the season from challenges and interactions and must reach 15,000 before Day 5 begins, which means the counter belongs to the whole run rather than to the last day. The third thread is collection: the mansion hides collectibles in shared spaces and in the VIP Room behind a special key card, with milestones at 50 percent and 100 percent. Because the game is single-player with a linear day list, a run is easiest to plan backwards: fix the achievements you want, then decide which days those achievements constrain, then fill the rest with exploration and relationship time.

Advantages

The linear season is the friendliest part of the design for a first run. You always know what the next unit of progress is, and because achievement text names the day each contestant scene belongs to, you can plan a route without consulting a map. Points carried across the season also mean early effort is never wasted: a strong Day 1 and Day 2 makes the 15,000-point target survivable without a rescue run on the closing day. The final challenge's no-hint achievement is a clean, self-imposed constraint rather than a hidden penalty, so you can choose when to take that risk. Finally, the achievement list doubles as documentation. When you are unsure whether a step is real, the official description usually resolves it, which is why this wiki anchors every step to one.

Challenges

The biggest weakness for a guide writer is the information gap. Lewd Star has published the shape of the season and the conditions behind most achievements, but not the content of the challenges, the point formula, the collectible count or the number of endings. That means a route can be sequenced but not timed, and any walkthrough claiming exact puzzle solutions is going beyond the public record. A second issue is that the day closes on one contestant. If you spend the day elsewhere, you lose the scene and the achievement attached to it, and because the game is a single-player title with a fixed day list there is no obvious way to rewind that choice within the same run. Plan the day around the scene, not the other way round, and treat relationship-maxing achievements as multi-run projects rather than something a single pass will cover.

Frequently Asked Questions

Can I complete everything in one run?+
Probably not, and the achievement list is the reason. Read the Fine Print requires refusing to sign the contract on Day 1, while Loverboy requires maxing relationships with every contestant and Playing the Field requires clearing every challenge with each of them. Those goals pull in different directions and the season is short, so plan a first run around story scenes and challenge wins, and keep the relationship grind and the contract refusal for dedicated later runs.
Do points reset between days?+
The achievement wording implies they do not. Hodler asks for 15,000 points banked before Day 5 begins, which only makes sense if the counter carries across the season. Treat the counter as cumulative, spend points deliberately rather than reflexively, and remember that Lewd Star has not published the earn rate, so any claim about points per challenge is unconfirmed.
What should I do first on a new save?+
Read the day before you move. Each day ends on a named contestant, and the achievement for that day unlocks from the scene rather than from general progress. Before you explore, decide whether you are taking the Day 1 contract refusal, then set aside the end-of-day window for the contestant the schedule assigns, and only then fill the remaining time with collectible hunting and challenge practice.

Quick Tips

💡

Bank points from the first challenge instead of the last. The 15,000-point requirement is checked before Day 5 begins, so a slow opening cannot be rescued by a strong finale. Because Lewd Star has not published the earn rate, the only figure you can plan against is the threshold itself, which makes the first four days the whole of your planning window.

💡

Treat the close-of-day window as untouchable. Every documented contestant scene sits at the end of a day, except Jane's, which opens the Final Day. A habit of exploring until the day flips is therefore the fastest way to lose story achievements without noticing, and there is no published way to replay a single day inside the same run.

💡

Decide the contract question on Day 1 rather than drifting into it. Read the Fine Print is triggered by refusing to sign, which means the agreeable choice silently costs you the achievement. Since the season only contains one Day 1, that decision is effectively permanent for the save, so make it deliberately and record which run is meant to carry it.

💡

Sweep rooms on first entry rather than promising yourself a second pass. The collectible total is unpublished, so you cannot tell how far behind you are, and the 50 percent milestone for Enthusiast can arrive surprisingly late if you leave the shared bedroom half-searched. A thorough first sweep is the only audit the game gives you.

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