Relationships
How SQUIRT GAME relationship progress works: which contestant each day belongs to, what maxing every route takes and how Loverboy and Playing the Field compare as goals.
Introduction
Relationships in SQUIRT GAME are scheduled rather than free-form. The achievement list ties each numbered day to a specific contestant scene, which means relationship progress is a function of where you spend the close of each day. On top of that per-day structure sit two umbrella goals: Loverboy, which asks you to max out relationships with all contestants, and Playing the Field, which asks you to complete all challenges with every girl. Lewd Star describes the shared bedroom and the private lounge as the spaces contestants use between challenges, and the store page frames secrets as the show's currency, with contestants' belongings as the place to find them. This page covers how that system is arranged, what the two umbrella achievements actually demand and how to sequence relationship time without losing the day-specific scenes you cannot get back.
Relationship Track by Contestant
| Contestant | Scene | Achievement | Relationship goal |
|---|---|---|---|
| Cassie | Day 1 close, Day 4 shared | Story achievements for both days | Part of Loverboy |
| Ronnie | Day 2 close | Margin Call | Part of Loverboy |
| Alicia | Day 3 close | A Beautiful Mind | Part of Loverboy |
| Donna | Day 4 shared | Imagine Me and You | Part of Loverboy |
| Jane | Final Day opening | Incognito | Late, easy to miss |
Route Breakdown
One Scene Per Day
The schedule decides the route
Max Everyone
Loverboy is the umbrella goal
All Challenges, Every Girl
Playing the Field
Free Time Spaces
Shared bedroom and private lounge
Secrets as Leverage
The show's currency
Core Mechanics
The relationship system has three layers. The first is the day schedule: each day belongs to a contestant, and the scene at its close is where relationship progress happens. The second is free time. Lewd Star names the shared bedroom, with its bunk beds and common lounge, and the private lounge, with its pool and paintings, as the places contestants use between challenges, which is where the non-scripted relationship time sits. The third is information: secrets are framed as the show's currency, and contestants' belongings and less obvious corners of the house hide clues about them, so searching shared spaces feeds the relationship layer as well as the collectible layer. Two achievements measure the result. Loverboy wants every contestant's relationship maxed; Playing the Field wants all challenges completed with every girl. Neither has a published numeric threshold, so treat them as long-horizon goals rather than checklist items you can verify mid-run.
Advantages
Tying relationships to days removes the usual open-world anxiety. You never have to choose between five people in the same evening, because the schedule has already chosen, and the only real decision is whether you honour the close or spend it elsewhere. Free time is generous in the spaces Lewd Star describes: the shared bedroom and the private lounge are both named as between-challenge spaces, so relationship progress and collectible hunting can happen in the same sweep. The two umbrella achievements also point in the same direction. Loverboy rewards breadth rather than a favourite, and Playing the Field rewards repetition across challenges, so a patient, systematic run satisfies both without conflicting priorities. And because the cast is only five people, a full sweep is conceptually simple to plan even if it takes several runs.
Challenges
The main weakness is that no numeric relationship scale is published. You cannot say how close you are to maxing a contestant, which makes Loverboy a leap of faith until the achievement fires. The day schedule is also unforgiving: a scene missed is a scene gone, and because there is no documented rewind, a relationship-focused run needs to protect the close of every day from the first day onward. Playing the Field compounds that, asking for all challenges with every contestant, which is a repetition grind that the story structure does not prepare you for. Finally, the game gives you secrets as leverage without explaining their effect, so collecting clues may matter to routes in ways the public record cannot confirm, and no guide should pretend otherwise.
Frequently Asked Questions
How do I increase relationships in SQUIRT GAME?+
What unlocks Loverboy?+
Is Playing the Field different from Loverboy?+
Quick Tips
Protect the close of every day from Day 1 onwards. A contestant scene happens at a fixed point in the schedule, and there is no documented way to recover one you skipped. An extra hour of exploration is never worth losing a scene, because the scene carries both the relationship progress and its achievement.
Use shared spaces as a single sweep for several goals at once. The shared bedroom and the private lounge serve relationship time, clue hunting and collectible collection simultaneously, which makes them the highest-value rooms in the mansion and the natural place to spend any free time you have between challenges.
Aim for breadth rather than a favourite. Loverboy requires every contestant's relationship maxed, so concentrating on one route delays the achievement instead of advancing it, even when that route is the most interesting one. Give each contestant their scheduled day and let the story spread across the whole cast. Breadth is the literal requirement, so pouring time into a single favourite route works against the achievement.
Expect Playing the Field to be the longest grind in the game. It asks for all challenges with every contestant, which is repetition rather than discovery, so decide early whether it belongs in your first run or in a dedicated later playthrough. Mixing it into a story run tends to dilute both goals.
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